Reviewed on PlayStation 4 Pro

Man of Medan was our first taste of Supermassive Games’ ambitions new series, and whilst it had its flaws it was a thrilling adventure at sea that boasted horror and replayability. Now we’re at the second game, Little Hope, which takes us away from a ghost ship and to the world of witch trials. What this game boasts in visuals and enemy interactions it loses in its lack of cohesion and consequence down the line.

A Confusing Narrative

Little Hope takes you on a wild ride, trying to meld three separate stories into a sort of cohesive story. The scale of storytelling is immense and very ambitious at that, but with all the twists and turns, varying relationships and the constant need to follow character interactions, it can all get a bit much. In fact, it may even take away from what the game does really well. 

The narrative, once you gain a better grasp of what is going on, becomes completely absorbing, drawing you into the game and keeping you on your toes. When this game does things right, it is a masterpiece in interactive storytelling. Collectibles open up the history of the game’s setting, and this paired with the phenomenal acting and motion capture provide for a riveting story. When all these elements come together, this game truly shows off its best features, but they are not as consistent as you would hope.

One of the most jarring aspects of the game that took away from the narrative was the cheesy dialogue between the characters. The characters often fell into tropey stereotypes with cheesy dialogue. This is not to say the acting was bad, it just took away from the seriousness and urgency of their situation.

Keeping You on Your Toes

My absolute favourite part of this game were the enemies and the quick time events that came with their rather terrifying interactions. Trying to keep the characters alive, focusing intently on hitting the right buttons whilst marvelling at the horror the enemy design provides, this game gave me some of the best horror interactions I have ever experienced. This I found was the one thing about this game I could never forget, and the replayability this game offers urges me to go back and re-experience these hair-raising moments again and again.

Eerie Design

The games general design is eerie, dark and cold, if not a bit stunted. Whilst the atmosphere was fantastic, some areas sometimes felt too open and empty, as though there wasn’t enough to actively explore. To add to this, controlling the characters could get cumbersome with slow walks in large open areas and trying to aim the torch. These little things could take you out of the game and hamper the immersion this game does so well.

When it comes to the characters designs, the motion capture combined with the acting is flawless. You are truly drawn into the emotions and struggles of each character, bringing the level of motion capture performance to the next level in video games. However, the characters aren’t the only brilliantly performed parts of this game. The enemy animations and movements are truly terrifying, and these horrific, Silent Hill inspired enemy designs really got under my skin with how eerily fantastic they were. 

Final Verdict

All in all, this game has some very strong things going for it, however they are weighed down by an overly complex story that bares little fruit, even with the detailed history of the witch trials. Overall, this game is a great horror instalment to The Dark Pictures Anthology, and despite its unfortunate issues, is a game I will definitely be going back to next Halloween.

Score: 7/10

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